Houdini破裂技巧教程

譯文: 臉部已經發布了其最新的課︰ 創建裂縫數字資產的胡迪尼。Voronoi 骨折是強大的但它也有一定的局限性。我們怎樣才能獲得充分控制件的形狀?我們怎樣可以使裂紋擴展的動畫效果?我們如何打破只有對象的某些部分,而其他地區保持不變?邁赫迪 · 薩利希揭示了一種新的視覺特效技術在胡迪尼。在本課中,我們將創建一個新的數字資產,為了回答這些問題。這個新工具可用于創建裂縫模式。您將了解,幾乎所有的東西可以作為模式。例如,你可以使用線、 L-系統或圖像文件作為模式。您將了解我們新的數字資產有更多的權力。它可以用于創建精確催淚模式用于布料仿真,甚至對低多邊形物體。本課中提供一種新的排他效力技術,推薦給所有的胡迪尼用戶。 原文: cmiVFX has released their newest lesson: Creating Cracks Digital-Asset in Houdini. Voronoi fracture is powerful, but it also has some limitations. How can we gain full control over the shape of the pieces? How can we make animations for crack propagation? How can we break only certain parts of an object while other areas remain intact? Mehdi Salehi reveals a new VFX technique in Houdini. In this lesson, we will create a new digital asset to answer these questions. This new tool can use patterns for creating cracks. You will learn that almost anything can be used as the pattern. For example, You can use lines, L-system, or image files as the pattern. You will learn that our new digital asset has even more power. It can be used to create precise tear patterns for cloth simulation, even for low poly objects. This lesson offers a new exclusive effect technique which is recommended to all Houdini users.

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